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NEW YORK DAWN™ > Blog > Technology > Acclaim Leisure reborn as indie sport writer targeted on unique IP
Acclaim Leisure reborn as indie sport writer targeted on unique IP
Technology

Acclaim Leisure reborn as indie sport writer targeted on unique IP

Last updated: March 4, 2025 11:52 pm
Editorial Board Published March 4, 2025
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Acclaim Leisure, the legendary firm revealed titles like Mortal Kombat within the Nineteen Eighties and Nineties, is again as an indie sport writer.

After greater than twenty years, a group of business veterans has united to convey again one in all gaming’s most iconic manufacturers to publish unique mental properties, mentioned Alex Josef, CEO of the brand new Los Angeles firm, in an interview with GamesBeat.

“It’s a relaunch, and revitalization of the Acclaim brand with a completely new team,” Josef mentioned. “Some players have an association with Acclaim in the past, but it’s an all new team.”

He added, “First and foremost, the new Acclaim is going to support indie developers and new original IP. It will provide all of the resources needed to bring their games to the widest possible audiences.”

Simply as different publishers shut their doorways, Acclaim Leisure is formally returning with a imaginative and prescient geared toward revitalizing the gaming panorama and fostering new expertise. Initially based in 1987, the relaunch marks a brand new chapter for the writer, because it seeks to assist indie builders and reignite traditional franchises.

Acclaim will present much-needed assets comparable to funding, advertising and marketing and PR assist, giving unbiased studios the chance to convey their artistic visions to a broad viewers.

One of many key objectives for the relaunched Acclaim is to resurrect and revitalize its beloved portfolio of traditional IP loved for years by thousands and thousands of gamers. To make sure this imaginative and prescient involves life, Acclaim has assembled an advisory board comprised of esteemed business leaders, together with Russell Binder at Striker Leisure, Mark Caplan at Ridge Companions and Jeff Jarrett at World Power Leisure.

Their expertise and invaluable steering will play a pivotal position in shaping the way forward for Acclaim’s traditional franchises and modern ventures. Acclaim’s development technique is additional supported by key companions Phil Toronto, associate at VaynerFund, and Eric Vogel, associate at JET Administration.

Their experience in funding and administration will assist foster an atmosphere ripe for nurturing unbiased builders and driving long-term success alongside the advisory board’s management.

The brand new Acclaim Leisure’s management and board spans the leisure business—licensing icons, skilled athletes, residing music legends and seasoned veterans who’ve outlined the intersection of video video games and popular culture.

Two-time Corridor of Fame wrestler Jeff Jarrett, with over three a long time of expertise within the sports activities leisure and online game industries, underscores how this wealth of experience will form the way forward for Acclaim.

Alex Josef is CEO of Acclaim Leisure.

“For more than three decades, I’ve had the privilege to have been a part of both the wrestling and gaming universes, and I’m thrilled to now be a partner in the revival of Acclaim, an iconic publisher known for releasing some of the most legendary games of the ‘80s and ‘90s,” mentioned Jarrett, in a press release. “From my early involvement with the publisher’s hit 16-bit WWF titles to my experience helping shape the TNA Wrestling series, which spawned the first video game wrestler to become a full-time roster member in the Squared Circle, I’ve seen firsthand the type of impact great games can have on players and fans.”

Jarrett added, “Resurrecting Acclaim is an opportunity to impart the same degree of passion and love to a new generation, and I’m excited to be involved.”

Tapped to spearhead the relaunch and development of Acclaim as CEO, is video games business veteran Alex Josef, who brings greater than twenty years of expertise advertising and marketing and publishing lots of of video games on PC, console and cellular.

“It’s an absolute honor and pleasure to be leading the charge in bringing Acclaim back to the forefront of the games industry,” mentioned Josef. “We’re fortunate that we have an extremely talented team and that we’ve already signed some incredible indie titles, which we’ll be revealing soon.”

Josef didn’t know the unique founders of Acclaim, as he graduated highschool the yr it began.

Origins

The Acclaim logo is familiar to a lot of gamers.The Acclaim emblem is acquainted to plenty of (growing old) avid gamers.

Greg Fischbach, the unique founder who began Acclaim Leisure in 1987, isn’t concerned. Fischbach’s outdated firm revealed video games comparable to NBA Jam and Mortal Kombat. The latter was a controversial title that was so violent it led to congressional hearings about censorship. That finally led to a sport rankings system in addition to a U.S. Supreme Court docket case that pitted little one security advocates towards First Modification rights. The sport business gained that case.

However Acclaim Leisure itself folded in 2004. Acclaim Video games, a type of successor, began in 2006. But it surely shut down in 2010.

Fischbach began a brand new sport writer, Speed up Video games, in 2020, as he was unable to get the outdated Acclaim identify. However Speed up Video games has been very quiet.

And Acclaim’s outdated manufacturers are scattered. Mortal Kombat is now Warner Bros. and NBA Jam is owned by Digital Arts. Turok is held by Common Studios. There have been many extra titles, like BMX XXX, Decide Dredd and Wizards and Warriors.

Bringing it again

The brand new Acclaim will tackle a collection of publishing companies, normal funding, QA, localization and extra. As a secondary focus, the corporate will search out older IP, together with older Acclaim sport properties, and attempt to revitalize them for a brand new era of avid gamers, Josef mentioned. For the brand new Acclaim to get its palms on the outdated properties, that’s in all probability going to take some huge cash.

“We’re take a lookt at rebooting games. Some of the IP is not going to be available,” he mentioned.

Josef mentioned the corporate could publish three or 4 video games a yr because it will get up to the mark, nevertheless it gained’t pump titles out at a excessive charge. It can deal with an unique IP and maybe a longtime IP in any given time interval. Russell Binder, the advisers, has been concerned in plenty of game-based motion pictures like 5 Nights at Freddy’s, and that’s a attainable outlet for the brand new Acclaim’s creativity as properly.

“Everybody brings something to the table that allows us to look at different opportunities, whether that be licensing or some type of transmedia,” Josef mentioned.

The corporate has raised funding nevertheless it isn’t saying how a lot but. It has six folks distributed throughout a wide range of locations.

“Underneath the Acclaim umbrella, we’ve got pretty large development team partnership that we have with with Mega Cat Studios, so we’ll be able to tap into their development team as needed,” Josef mentioned. “They will handle porting and provide outsource support as well.”

Josef was beforehand a part of Graffiti Video games, which raised $1.5 million in 2021. He helped publish 16 titles throughout that point and left on the finish of 2022. He began work on the brand new Acclaim undertaking in 2024, first by consulting. And he spent the final yr placing all of it collectively.

“Originally, we were thinking about a brand new indie game publishing company,” Josef mentioned. “No person gave the impression to be spending cash. This can be a excellent time to launch one thing new. Each single developer I’ve talked to has been tremendous psyched about Acclaim. This is among the most fun issues I’ve carried out in my profession. “

The corporate expects to launch its first sport this yr, maybe across the third quarter. And it’s actively on the lookout for further titles. It’s not going to be straightforward, because the market may be very robust with 17,000 video games popping out on Steam every year.

“Our goal is to publish an generate revenue as quickly as possible and bring on additional games,” Josef mentioned.

GB Day by day

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