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NEW YORK DAWN™ > Blog > Technology > Aethir drives stronger gaming consumer acquisition for SuperScale
Aethir drives stronger gaming consumer acquisition for SuperScale
Technology

Aethir drives stronger gaming consumer acquisition for SuperScale

Last updated: March 14, 2025 6:00 am
Editorial Board Published March 14, 2025
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In a partnership with SuperScale, Aethir argued that it drives stronger consumer acquisition for sport firms.

Aethir’s decentralized cloud gaming infrastructure empowers gaming studios with various publishing options that permit them to keep away from utilizing business app shops that cost hefty service charges. Aethir operates decentralized GPU cloud infrastructure, acquiring GPUs which are underutilized in trade for Web3 tokens that compensate the businesses with the additional GPUs.

Some app shops take as a lot as 30% of a sport studio’s income for his or her publishing companies. With Aethir’s on the spot play and streaming mechanics, gaming studios have a viable publishing various, Aethir mentioned.

“The gaming industry is in a state of financial strain, driven by a combination of rising user acquisition costs, the 30% revenue cut imposed by app stores, and increasingly expensive infrastructure requirements,” mentioned Paul Thind, chief income officer at Aethir, in a message to GamesBeat. “These factors have created a difficult environment for both developers and publishers, limiting profitability and making it harder to scale successful games. Traditional publishing methods often rely on large upfront investments in marketing, and the requirement for users to download games before trying them creates friction, reducing conversion rates and increasing costs.”

Aethir’s decentralized cloud gaming infrastructure gives a game-changing various by enabling direct-to-consumer (DTC) distribution through cloud streaming, sport testing (QA) through cloud streaming, and even Consumer Acquisition (“try before you buy”) through cloud streaming, he mentioned.

“This approach allows studios to bypass app store fees entirely, as games can be played directly from a web link or advertisement without requiring a download. Additionally, by integrating Progressive Web Apps (PWAs) and instant play technology, publishers can reduce the costs associated with acquiring new users while increasing engagement and retention,” Thind mentioned.

SuperScale’s findings spotlight a basic shift in how video games will be distributed and monetized. The normal mannequin, the place builders depend on app shops for discovery and should pay a considerable share of their income, is being disrupted by cloud gaming options that give publishers full management over distribution. By eliminating obtain limitations, Aethir’s expertise not solely enhances discoverability but in addition reduces acquisition prices and drives larger engagement.

Because the trade grapples with mounting monetary pressures, Aethir’s cloud gaming resolution presents a viable path ahead. Publishers can now attain broader audiences, optimize monetization methods, and keep away from restrictive platform charges, making cloud streaming a strong software for sustainable development. The outcomes from the SuperScale examine present compelling proof that embracing cloud gaming expertise isn’t only a strategic benefit—it’s turning into a necessity for builders seeking to thrive in an more and more difficult market.

SuperScale, a gaming consumer acquisition options agency and a part of Aethir’s ecosystem companions, performed a case examine on the advantages of Aethir’s cloud gaming infrastructure. If it really works, that might be crucial for sport firms, that are battling so many headwinds together with ineffective and high-cost consumer acquisition.

Benefits of Cloud Streaming for DTC (Direct-to-Shopper)

Aethir and SuperScale argue they’ll enhance discovery and cut back consumer acquisition prices.

Avoiding the 30% App Retailer Lower

Direct web-based streaming can bypass app shops, permitting publishers to retain extra income.

Progressive Net Apps (PWAs) and direct net play can change conventional app downloads.

Decrease Consumer Acquisition Prices

If customers can immediately play a sport from an advert or social media hyperlink, friction is diminished, bettering conversion charges.

No must persuade customers to obtain and set up a big file earlier than experiencing the sport. This promotes discoverability by way of ‘try before you buy/install’ mechanics.

Broader Gadget Attain

Video games change into playable throughout PC, cell, and good TVs with a single codebase.

Avoids compatibility points with totally different {hardware} or OS restrictions.

New Monetization Alternatives

Subscription fashions, direct microtransactions, and in-game purchases with out platform charges.

Advert-supported or hybrid monetization fashions change into extra possible.

The case examine is split into two elements. Every focuses on totally different features of Aethir’s on the spot play and streaming options, which permit customers to right away check out video games with out committing to a purchase order. Because of the decentralized GPU cloud infrastructure, Aethir can present gaming studios with an unbiased publishing resolution. With cloud streaming, studios can combine on the spot play mechanics into their enterprise fashions, enabling gamers to check out their video games straight on the net with out prolonged downloads, subscriptions, or charges. 

Part 1

Part 1 of the SuperScale case examine on Aethir’s cloud gaming infrastructure centered on validating Aethir’s worth proposition by measuring a lower in value per set up (CPI) or a rise in conversion charges by enabling gamers to expertise the sport earlier than downloading or buying.

The preliminary speculation was that enabling gamers to expertise a sport earlier than downloading it might enhance engagement metrics, cut back CPI, and enhance conversion charges. SuperScale performed a sport efficiency evaluation utilizing Aethir’s cloud streaming expertise. The experiment was designed to discover the advantages of on the spot play sport streaming straight inside an commercial, permitting customers to play the sport earlier than being redirected to the app retailer. 

The cell sport Tiny Tower was chosen because the check topic. Three inventive angles had been ready for the A/B/C testing, together with Stream Now, Prompt Play, and Obtain choices to discover consumer preferences.

Part 2

In Part 2 of the case examine, SuperScale measured the return on advert spend (ROAS) and early engagement by enabling gamers to expertise the sport earlier than downloading or buying, because of Aethir’s cloud gaming expertise. 

Gamers had been offered with two decisions. They might both straight proceed to the app retailer and obtain the sport after viewing an advert or immediately attempt it out with Aethir’s Stream Now function. This part was additionally performed on the Tiny Tower sport and has proven that by utilizing Aethir within the consumer acquisition pipeline, there was an obvious enhance in early ROAS and early indicators of engagement.

Case Research Outcomes

The outcomes of the case examine had been fairly astonishing, presenting clear proof of how Aethir’s decentralized on the spot play and streaming cloud gaming options result in improved consumer acquisition metrics on all fronts. 

Part 1 of the case examine concluded:

 43% extra gamers choose on the spot play over obtain

+35% CTR (click-through price) over obtain  

+45% larger conversion price over obtain

Part 2 of the case examine concluded:

+143% extra customers selected Aethir-powered occasion over App retailer

+75% D7 ROAS

+93% ARPU (common income per consumer) enhance with Stream Now

+77% larger common session depend with Stream Now

+26% larger common session size

+60% larger D1 retention

+80% larger D7 retention

SuperScale’s case examine of Aethir’s cloud gaming infrastructure in motion is the primary occasion of evidence-based analysis that reveals the transformative potential of the Aethir cloud gaming options in motion, Aethir mentioned.

Who Can Profit Most from DTC Cloud Streaming?

Established Publishers: With sturdy model recognition, they’ll drive visitors straight and keep away from platform charges.

Dwell Service & MMO Video games: Video games with ongoing engagement, subscriptions, and in-game economies profit from a seamless cross-device expertise.

Video games with Viral & Social Hooks: Prompt playability improves shareability, influencer advertising and marketing, and ad-driven development.

Rising Markets: The place high-end gaming {hardware} is scarce, cloud streaming presents an accessible various.

Discover the whole case examine to study extra in regards to the actual testing methodology utilized by SuperScale on Aethir’s cloud gaming infrastructure.

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