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NEW YORK DAWN™ > Blog > Technology > How Borderlands 4 mixes the motion up with Fadefields and The Vault | Graeme Timmins interview — The DeanBeat
How Borderlands 4 mixes the motion up with Fadefields and The Vault | Graeme Timmins interview — The DeanBeat
Technology

How Borderlands 4 mixes the motion up with Fadefields and The Vault | Graeme Timmins interview — The DeanBeat

Last updated: June 21, 2025 5:38 pm
Editorial Board Published June 21, 2025
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Borderlands 4 has some clear runway now that Grand Theft Auto VI is coming subsequent yr as an alternative of this yr.

The motion role-playing first-person shooter looter sport (now priced at $70 as an alternative of the beforehand floated $80) is approaching September 12 on the Nintendo Swap 2, PlayStation 5, Xbox Collection X/S and the Home windows PC.

I visited 2K’s Hangar 13 studio in Novato, California, and performed a few hours of Borderlands 4. I’ve been writing up my impressions this week. I additionally interviewed the inventive director of the sport, Graeme Timmins, about what his targets had been for the sport and the form of characters we’ll counter.

Like with GTA VI, there’s numerous pentup demand for this sport. Gearbox’s Borderlands 3 got here out six years in the past in 2019. And Borderlands 4 was within the works even earlier than that title debuted. Randy Pitchford, CEO of Gearbox, stated the fourth title was the “most open and free sport within the franchise up to now.

It takes place on a planet named Kairos, and gamers assume the position of a Vault Hunter who should lead resistance towards a dictator named the Timekeeper and his military of artificial followers.

Kairos has 4 distinct, seamlessly linked areas to discover: the rolling hills of the Fadefields, the frigid peaks of Terminus Vary, the shattered lands of Carcadia Burn, and at last the Dominion, the Timekeeper’s impenetrable fortress metropolis.

The sport has a brand new planet and an all-new solid which has nothing to do with final yr’s forgettable Borderlands film. I discovered the Vault to be significantly tough, whereas the Fadefields had been extra open and enjoyable.

There’s numerous at stake on this title, as Take-Two acquired Gearbox in March 2024 for $460 million. That’s numerous cheddar, although it’s a lot lower than the as much as $1.3 billion that earlier proprietor Embracer paid for it. I loved taking part in each the single-player sport, the time within the Fadefields part of the sport and the very tough (no less than from my perspective) part of the sport referred to as The Vault.

These new open world and aggressive sections of the sport might assist avid gamers see the worth of the $70 worth, because the suggestion by Pitchford that it could be an $80 sport didn’t go over so properly.

Right here’s an edited transcript of our interview.

Graeme Timmins is inventive director on Borderlands 4.

GamesBeat: Are you able to go over among the targets, what you wished to do with Borderlands 4?

Graeme Timmins: My largest purpose was to make it essentially the most seamless participant expertise ever. Not from simply second to second, but in addition entering into co-op. I wished to verify our foyer system was very user-friendly, seamless to leap in. When you’re into the sport, as few load screens as potential, no interruptions there. Identical factor for missions and rewards. As a substitute of getting to drop no matter you’re doing to get the reward, now it goes into your stock within the reward middle.

I like fight. I would like individuals to be in fight nonstop. Typically I’ve to remind myself that it’s okay for individuals to take a break. I wished it to be seamless, like getting out of your car at any time to go wherever you need. The important thing time period for me was seamless in that participant expertise.

GamesBeat: You’re selecting up ammo, as an illustration. You click on as soon as, however every part flows by means of from there.

Timmins: Proper.

GamesBeat: On the completely different components we’ve performed, are you able to add context to these two? The Vault and the Fadefields?

Timmins: The Fadefields, that’s earlier within the sport. In an actual sport, you’d have accomplished numerous the tutorialization at that time. At that time you’re able to go benefit from the sport. We wished to introduce gamers to new characters. That’s the place you meet Rush. We wished this sport to be extra pleasant to new individuals coming into Borderlands than ever earlier than.

As you proceed within the Fadefields, there’s that facet mission with Claptrap, although. You continue to see acquainted faces from earlier Borderlands. However you don’t should have performed earlier Borderlands to return in and revel in this one. The Fadefields form of units that up. Everybody’s on the identical taking part in subject by way of the sport.

For the Vault, that represents issue, problem, a terrific loop. We wished to offer gamers with an opportunity to check their builds and expertise an even bigger, extra badass boss. That boss represents an actual huge step for bosses in Borderlands. It has a number of mechanics. It’s not only a wall of harm. It’s a must to dodge and grapple. We check you in additional methods than simply whether or not you will have good weapons. That’s instance of how we’ve leveled up the bosses right here in Borderlands 4.

GamesBeat: Echo made me consider Lifeless House. You can simply go away it on the entire time. The consumer had the selection to go away it on or go away it off. Right here you utilize it the place you need.

Borderlands 4 has a big cast of characters.Borderlands 4 has an enormous solid of characters.

Timmins: This construct is already three or 4 weeks previous. The sport adjustments quite a bit proper now in just a few weeks. Individuals will see this in future demos. We’ll let gamers, within the choices, decide how lengthy that echo path stays on. While you faucet it, you may have it keep a bit longer if you would like. You’ll additionally be capable to see a path drawn on the massive map as properly. “Oh, I want to go to this place,” and also you’ll see the trail drawn out on the massive map.

Once more, I didn’t need it to be intrusive to the participant expertise. Simply tapping it shortly while you want it’s nice. It’s not simply a component that’s at all times distracting you. Actually, if we’ve performed our job properly, you might need a purpose, however I actually hope that one thing else will get your consideration and drags you off to go do one thing utterly completely different. To me, a profitable expertise is–you’d have walked the entire space on foot and by no means even performed a facet mission or essential mission, as a result of there was a lot stuff on the planet that stored your consideration. Then you definitely’ll be on the other facet of the map pondering, “Okay, I want to go back and do my mission.” Get in your car and use that echo path to take you the place you need to be. That, to me, could be a profitable expertise.

GamesBeat: The Fadefields, it felt like I could possibly be profitable simply utilizing one weapon. Capturing and never being attentive to extra issues occurring. If that didn’t evolve–it felt like always switching weapons towards a few of these enemies which can be very completely different was needed. Even cryo versus radioactive–

Timmins: The Fadefields is extra commonplace fight. You may take it at your individual tempo a bit. However yeah, the Vault, we wished to check your gear, check your motion talent. You do have to concentrate to these elemental results and actually play into these extra within the Vault than within the open world.

GamesBeat: Is a part of the Vault that you want to establish precisely what you’re up towards and match up your weapons?

Timmins: We would like you to find it and study from it. We don’t need to provide the solutions up entrance. After a few makes an attempt, you must have an concept. That is the kind of enemies. They have an inclination to have shields or they have a tendency to have armor. You may go and optimize your gear. I actually need a shock weapon. I need a corrosive weapon. Possibly I need a piece of substances that helps me unfold results. You might need a Maliwan weapon with ricochet bullets from Jakobs. Now you may unfold that elemental injury to extra enemies by capturing only one. There’s numerous gear sport there. You may additional and additional optimize your play model and finally work on that problem.

Borderlands 4 Screenshot HarloweMultitasking in Borderlands 4.

We nonetheless need gamers to have enjoyable. We’re not a punishing sport. In case you die you respawn and simply spend some money. Then you definitely attempt once more. You’re by no means punished for failure. It’s only a query of what you may study from that and how one can optimize your construct and check out once more.

GamesBeat: What are veteran gamers going to note that’s completely different?

Timmins: Traversal is an enormous change. It’s been leveled up. I nonetheless have Borderlands 3 open. I’ll return and reference one thing. Not with the ability to soar, not with the ability to glide or grapple, these harm. It hurts my soul to not have these. The traversal has leveled up in a means that’s basic. Having the car at all times accessible–as quickly as you need to do one thing, soar in your car and go do it. That’s actually completely different.

I feel our motion talent system is tremendous approachable, nevertheless it’s far more expansive than ever earlier than. It’ll let gamers optimize their character construct. The purpose is you may play Vex and have Hassle out, however in a four-player sport, if all 4 of you will have Hassle out, it might all nonetheless be essentially completely different, how Hassle works. Your motion abilities might nonetheless be completely different. There’s far more expression by means of the talent timber than we’d ever had prior to now. These are the massive tickets.

GamesBeat: Within the Vault you could possibly get three Spectres out directly, I feel?

Timmins: For her Lifeless Ringer talent, you could possibly have any mixture of Spectres or Reapers. The concept is, Reapers are just a little extra about taking aggro, however they’re solely melee, whereas the Spectres are ranged they usually do a bit extra injury, however they don’t get as a lot aggro they usually take injury sooner. It’s about recognizing what’s in your fight. What do I want? I’ve too many melee guys coming at me. I’ll use a bunch of Reapers to suck up their aggro. There’s only one badass? I can spawn all Spectres and we are able to attempt to maintain that at vary and soften it down. That’s an instance of how you need to use your motion talent on the fly and give it some thought greater than prior to now.

GamesBeat: The setting right here, are you able to discuss extra about that? The setting and the planet.

BL4 Screenshot 5 The Game AwardsBorderlands 4 takes place on the planet Kairos.

Timmins: Kairos is an all-new planet. As a part of breaking off from the previous and making this extra approachable, we wished everybody to start out on a brand new planet. You don’t should have that historical past with Pandora. This planet had been below the position of the Timekeeper for a thousand years. He used these Vaults to lock down humanity on this planet and drive them into his little good order.

Six years in the past, Elpis teleports into the sky and breaks this good veil of concord. Individuals notice there’s extra to actuality than they’ve seen. Just like the Truman Present. At that time individuals begin to query. There’s greater than this little world I do know. What’s occurring? They begin to discover their very own Vaults. In case you survive it, that’s nice. You would possibly go loopy. However the planet begins to understand there’s greater than this little world, extra that they’ll exit and see. The Timekeeper begins to lose his super-tight grasp. He will get just a little extra determined. He’s prepared to do some extra nefarious issues to maintain management.

The Vault Hunters–this hidden planet exhibits up in area they usually come on the lookout for a Vault. They discover extra than simply the Vault. They discover the Timekeeper. They discover this entire civilization. They get wrapped up into the story, breaking this group of individuals free in addition to discovering Vaults.

GamesBeat: Can we inform how huge, how lengthy that is but?

BL4 The Game AwardsYou face off towards the Timekeeper in Borderlands 4.

Timmins: I don’t need to discuss in regards to the size of the story. We like to inform good tales. Now we have a reasonably prolonged marketing campaign that takes you thru all of Kairos. It’s our largest world. We’ve packed it with essentially the most stuff to do. It was necessary to me that within the seamless world, it wasn’t simply huge for the sake of being huge. That’s not entertaining to me. I wished there to be significant actions and issues to try this are enjoyable. Like I stated, hop and skip round the entire world.

The portion of the Fadefields you performed was a fairly small a part of the sport. You didn’t even go to the sides. There was much more within the demo that you simply didn’t see. Gamers ought to anticipate an enormous world that’s price exploring, that rewards exploration with new missions, new characters, new actions, new gear. At each step there’s one thing to do. You’re not checking off issues on a listing. I hate that sort of gameplay. I wished it to be–naturally, what’s a seamless expertise for Borderlands? Borderlands is about fight, about loot, and about leveling up. Every thing ought to circle again to that.

GamesBeat: Did you get in any intersection with the movie, or inspiration from the movie?

Timmins: No, I used to be not concerned in that. The sport is the sport and the film is the film. They’re utterly separate. I used to be too busy engaged on the sport to fret in regards to the film.

GamesBeat: How did you concentrate on the form of characters you wished to construct this round?

Timmins: In terms of the Vault Hunters, what was actually necessary–we at all times have these archetypes, just like the soldier or the Siren. We wished them to nonetheless be approachable. The soldier is an approachable character, form of point-and-shoot. We wished to have these archetypes, however then additionally inside these archetypes, play with completely different fantasies. The Siren is our first form of minion grasp. The soldier has a third-person motion talent with the Arc Knives. Despite the fact that, on the floor, they’ve those self same archetypes, we wished to twist them and alter them and do one thing new whereas nonetheless satisfying the core promise of a soldier as a point-and-shoot man, or the Siren utilizing magic powers.

We wished to meaningfully change it up, do one thing huge and new this time. It’d really feel just a little overseas at first, nevertheless it’s a Borderlands sport by means of and thru. You’re killing dudes and getting gear.

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