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NEW YORK DAWN™ > Blog > Technology > How Saudi Arabia and Savvy’s long-term push into gaming is continuing | Jesse Meschuk interview
How Saudi Arabia and Savvy’s long-term push into gaming is continuing | Jesse Meschuk interview
Technology

How Saudi Arabia and Savvy’s long-term push into gaming is continuing | Jesse Meschuk interview

Last updated: May 23, 2025 8:26 pm
Editorial Board Published May 23, 2025
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Brian Ward has carried the flag for Savvy as CEO because the firm’s creation as Saudi Arabia’s large holding firm for video games in 2021. However Jesse Meschuk, a 20-year sport veteran, has been consulting for the final two years after spending 17 years at Activision Blizzard. In January, he was named COO of the corporate and he joined us on stage at GamesBeat Summit 2025 for a fireplace chat.

We talked in regards to the financial panorama of video games and esports, and the way esports went by way of its winter and video games are in a post-boom actuality. In that context, I requested Meschuk about Savvy’s long-term funding technique.

We additionally regarded on the larger image past Savvy, as Saudi Arabia is planning to diversify its economic system away from oil, as many predict that oil might run out in a matter of some many years. That signifies that Saudi Arabia must create jobs in classes like clear power but additionally digital industries like video games. And that’s why the PIF has put aside $37 billion for video games. I requested Meschuk how that large plan interprets right down to the corporate stage for Savvy.

I additionally requested Meschuk how Scopely, which has generated $5 billion in income from the success of Monopoly Go, can have its personal funding technique and the way that’s totally different from Savvy’s.

In the case of the long run, I requested Meschuk the place the expansion might be, and what tendencies he’s watching. I additionally bounced the Epic vs. Apple end result off of Meschuk, and the way the corporate balances the necessity for grand technique and founder autonomy within the wake of an acquisition. We talked in regards to the significance of Black Delusion: Wukong in China for native sport communities, and, lastly, I closed with why Saudi Arabia. Try the solutions that Meschuk gave on this wide-ranging speak.

Right here’s an edited transcript of our interview.

Jesse Meschuk, proper, is COO of Savvy Video games Group.

Jesse Meschuk: It’s an ongoing saga. We’ll keep tuned.

GamesBeat: I assume we’ll imagine it when Apple says it. Are you able to speak extra about your self?

Meschuk: Thanks everyone for coming. Thanks once more Dean for internet hosting me. I’ve been within the sport business about 20 years and spent 17 of that at Activision Blizzard. I’ve been consulting with Savvy for the previous two years as an adviser Brian Ward, the CEO. I joined full-time as COO in January.

GamesBeat: How would you say the financial panorama of video games and esports is for Savvy now that it’s evolving? What elements are driving that development?

Meschuk: I’d begin by speaking a bit across the macro surroundings for video games generally. Acknowledging that the video games business, for a time frame, was on an actual development tear. From 2011 to 2021 the enterprise grew like 10% a yr, which is unbelievable. It went from $75 billion to greater than $180 billion. If you concentrate on promoting and streaming and all the things else I believe it was greater than $230 billion. That was a interval of unprecedented development.

For the previous few years we’ve seen that stage off. That’s pushed by–a few of these development winds have slowed. What drove that development within the first place was cell gaming taking off, billions of individuals taking part in on their telephones. Geographic diversification, significantly in China. The rise of stay providers and a few actual revolutionary sport modes. Quite a lot of these issues have began to mature.

From Savvy’s perspective, we see plenty of causes to be optimistic and really feel like there’s nonetheless plenty of development potential out there. Our give attention to a product-specific foundation. If you speak about sport improvement and publishing, it’s all about discovering giant, extremely engaged communities. The explanation we’re most enthusiastic about that’s as a result of these are the sorts of communities that are inclined to exhibit the longest development curves. They are typically essentially the most sturdy and chronic over time. That may proceed to be a spotlight.

We’ve seen some vital success by way of our partnership with Scopely. That staff is unbelievable. They’ve finished an incredible job. They’d an formidable plan and Savvy noticed the chance to assist them speed up their development potential. We’ve seen proof of that with the superb success of Monopoly Go.

MONOPOLY GO Data Infographic

In the case of esports, which is our different avenue, we acquired the ESL/FaceIt group in 2022. They’ve grow to be a transparent chief in esports. For that, the explanation we’re optimistic is that they function in stay occasions. We’re more and more fractionalized in our time and intention. Getting individuals to spend time on one thing and keep engaged for a protracted time frame is tough. However stay occasions is an space the place individuals proceed to remain engaged for the long term, whether or not it’s stay sports activities or music or festivals and so forth.

It is a stay occasion that’s rising. From 2022 by way of at the moment, EFG’s hours watched, the variety of hours individuals watch esports cumulatively, was about 220 million. At present it’s 460 million. Engagement has greater than doubled over that point. It’s additionally a really enticing demographic. The common age of an esports fan is 25.

GamesBeat: Everybody used to speak about an esports winter. Is there a time the place you declared that over.

Meschuk: Actually there have been tough instances for the esports business. What differentiates us is we’re attempting to speculate for the long term, over time. We predict the basics are there. There’s nonetheless long-term viewers development over time. That may in flip be more and more enticing, not only for sport publishers and builders, but additionally for model companions who’re attempting to get younger, engaged audiences over the long term. All these elements collectively, each on the sport improvement facet and the developments with Scopely and EFG–there are many causes to be optimistic.

GamesBeat: On this market the place we’re nonetheless adjusting for post-boom actuality, how is Savvy approaching long-term funding methods and dedication to extra lasting worth?

Scopely celebrated its accomplishments with its staff recently.Scopely celebrated its accomplishments with its workers not too long ago.

Meschuk: Simply to speak about the place our buckets are, as a result of that may be useful–we’re a little bit of a novel entity. We’ve sport improvement and publishing, largely pushed by way of Scopely as I discussed, but additionally Steer Studios, which is our inside funding studio in Riyadh. Esports, by way of EFG, after which the third bucket helps develop the ecosystem in Saudi Arabia, which is a little bit of a novel aspect for a industrial enterprise, to be all about constructing the business within the nation. We really feel like that may be a long-term funding that has plenty of alternative and potential.

We prefer to name ourselves an financial transformation model. We’re attempting to create alternative for everybody within the ecosystem. Not simply Savvy, however anybody who needs to put money into the business for the long term. The equal to one thing like that might be like what Tesla did with clear air automobiles. They didn’t simply make a very good product. In addition they made infrastructure, the Supercharger community. They constructed the automated manufacturing crops. They helped with coverage round clear air initiatives. At Savvy we’re attempting to echo that with schooling initiatives within the area about video games. How will we construct the correct incentives and onboarding to encourage firms to return to the area? How will we assist different sport firms and companions to encourage funding within the nation? That’s a giant portion of our long-term mandate, to assist there.

GamesBeat: Backing up a bit for a number of the larger image, Saudi Arabia must diversify. Ultimately it might run out of oil. Nobody is aware of precisely when that occurs, however you want new jobs to ultimately substitute the era of jobs that may go away with oil and gasoline. There’s diversification on all fronts into clear power as effectively. However gaming appears to be a type of areas the place there’s an opportunity to create extra jobs. That’s the image. The general public funding fund has put aside $37 billion for this objective. I’m wondering if they may ever change that quantity, or enhance it?

Meschuk: That will be superb.

GamesBeat: Nevertheless it’s an fascinating transformational change for the complete nation. How do you translate that plan right down to the corporate stage with what you do?

Meschuk: We see ourselves as a catalyst and convener serving to to make that occur. Gaming is the most important leisure class on the planet. The MENA area is rising at greater than 10% a yr. Different areas have began to mature a bit. MENA nonetheless has plenty of potential. We’re evangelists for that. Looking for alternatives that make sense for firms right here, the place there generally is a sturdy partnership alternative. Our groups work intently with plenty of these firms which might be eager about coming to MENA or Savvy.

Noura Alzahrani graduated from the anime/manga training program.Noura Alzahrani graduated from the anime/manga coaching program.

We’re additionally, as I discussed, attempting to work with schooling initiatives. We’ve a program known as the Savvy Academy that’s all about constructing expertise and serving to individuals be taught what it takes to be a sport developer. We’re discovering different organizations to accomplice with and assist speed up these applications, as a result of plenty of these exist already right here within the west. How can we leverage these? These are examples of issues that we’re doing. We additionally really feel like there’s a fantastic power there in attempting to construct the business. It’ll be a continued focus for us.

GamesBeat: Now that Scopely is so profitable with Monopoly Go and has plenty of money itself, how do you distinguish between the funding methods of Savvy and Scopely? Is it so simple as you guys do esports they usually do cell video games, or is it extra sophisticated?

Meschuk: We see the function of Savvy to be a supporter and enabler. That’s the method we’ve taken with Scopely. That’s a proficient group of people that have confirmed over a few years that they’ve a robust stay providers functionality. Monopoly Go has been amazingly profitable. My favourite stat there’s that individuals have handed Go 175 billion instances now. That’s plenty of instances across the board.

What we noticed there’s we search for groups which have compelling visions. They know the place they need to go. They’ve sturdy capabilities to get there. How can we speed up that method? That’s what you’ve seen occur with Scopely, but additionally within the Niantic deal, which can hopefully shut later this yr. That’s emblematic of the method. We’re searching for extremely engaged communities, class leaders. Scopely can be one of many solely cell sport firms on the planet with two top-10 franchises. We see ourselves as supporting and enabling that to occur.

It’s true that we’ve a broader focus, which incorporates esports and constructing the business in Saudi, however to take a step again, what additionally differentiates Savvy is a long-term mindset. We’re pondering of the strikes we need to make in years and many years, not quarters. We’re attempting to consider what might be tendencies over the subsequent 5, 10, 15 years that we need to be part of. We’re additionally eager about–we’re very affected person, as a non-public firm. We’re afforded the chance to do this by our shareholder.

We’re pondering globally as effectively. How will we attempt to construct a presence all over the place? Platform-agnostic as effectively. We don’t have a selected style or platform that we’re trying to do. We’re simply searching for what alternatives take advantage of sense for us.

Team Falcons hoists the Esports World Cup Club Championship Trophy at the inaugural event's Closing Ceremony in Riyadh, Saudi Arabia, on Sunday, August 25.Crew Falcons hoists the Esports World Cup Membership Championship Trophy on the inaugural occasion’s Closing Ceremony in Riyadh, Saudi Arabia, on Sunday, August 25.

GamesBeat: Are there some belongings you’ve noticed on the highest stage of the business the place you assume tendencies are going to matter so far as the route of development? And your personal development too. What are the most important issues on the market?

Meschuk: Regionally we’re nonetheless seeing sure areas rising loads. I discussed MENA. Southeast Asia, India, these are exhibiting sturdy development. These are fascinating locations to remember and proceed to play. There’s an enormous group of tremendous proficient builders within the east which have plenty of alternative to develop and are enthusiastic about methods to play even larger exterior of their house international locations. There are potential alternatives there. We see that there are many revolutionary sport modes on the market proper now. Person-generated content material, a number of the largest communities on the planet proper now are generated by way of UGC. We control all of these.

We’re attempting to maintain our ears to the bottom, each with the Savvy groups and the Scopely groups, the EFG groups on all the things that’s out there. When there’s the correct alternative to capitalize we’ll be prepared. We’re going to be fairly picky round the place we resolve to go. However these are some tendencies that I believe are fascinating.

GamesBeat: Epic vs. Apple and the antitrust swimsuit, if you happen to take the rulings at face worth and take a look at what Apple has to adjust to, it does imply that sport firms and builders can now promote that they’ve decrease costs on their very own net outlets exterior of the Apple app retailer. They’ll speak about that to customers, speak about rewards or reductions for them over on the internet outlets. There’s an opportunity to foster extra direct group contact between builders and avid gamers. That is most likely going to be a reasonably chunky pattern merchandise to placed on everybody’s radar. Possibly cell gaming goes to be a very good development vector once more.

Meschuk: We’re very large on that class, clearly, having such an incredible staff at Scopely that has plenty of presence there. This isn’t essentially a brand new alternative. There have been alternatives for that over the previous few years. The Scopely staff is engaged on the place it’s applicable to do this. It’s a balancing act. We’re respectful of the sturdy relationship these groups have with the Apple staff and the Google staff. The place it is smart and the place there are alternatives, the staff will pursue that. However that’s as much as Scopely so far as how they may deal with that.

GamesBeat: How does Savvy steadiness entrepreneur and founder autonomy after you do an acquisition deal?

Will Saudi Arabia's big bet on Qiddiya pay off?Will Saudi Arabia’s large guess on Qiddiya repay?

Meschuk: The best way I might take into consideration Savvy is we need to be the place the world’s finest sport entrepreneurs need to be. We need to create an surroundings through which one of the best sport groups really feel like they will thrive in the long run, and really feel that this can be a good, pure house for them. With the intention to do this, plenty of these groups are fairly pushed, fairly passionate. They perceive what they need to do. With that comes an expectation of a sure stage of autonomy and independence.

I believe we’ve labored actually collaboratively with each Scopely and EFG to develop the correct mix there, the place these groups have sturdy capabilities and are in a position to pursue them. However they’re supported by us the place wanted. Within the case of Scopely, it’s actually the place there are enticing alternatives that we may help in enabling them to take benefit. Within the case of EFG it’s additionally about capitalizing their capabilities to ship on superb occasions just like the Esports World Cup that occurred final yr. Greater than 150 professional golf equipment participated and drew greater than 500 million views. EFG performed an especially vital function in delivering that. That was thrilling as effectively.

GamesBeat: And the objective is to develop into the Olympics fairly quickly.

Meschuk: We’re trying ahead to serving to make {that a} actuality.

GamesBeat: Is there a cause you assume that’s going to have the ability to take off earliest and first within the Center East?

Meschuk: You’ve seen that there’s a robust dedication to esports popping out of MENA and Saudi Arabia particularly. The Esports World Cup was a reasonably seminal occasion. The primary time you bought that many groups collectively throughout all these several types of occasions. It’s grow to be a hub for esports. It’s additionally offering a possibility for that a part of the business. At instances it’s been tough to have a extra sustainable, predictable surroundings. It may be a platform from which the business can proceed to stabilize and develop.

GamesBeat: Talking of distinctive issues about totally different areas, Black Delusion: Wukong was extraordinarily profitable for its Chinese language developer final yr. They offered 25 million models of a sport that was targeted on Chinese language tradition that additionally appealed to gamers on a worldwide stage. What sort of lesson do you assume that has for Savvy?

Brian Ward is CEO of Savvy Games Group.Brian Ward is CEO of Savvy Video games Group.

Meschuk: That was an unbelievable lesson. It confirmed that native video games, native to the tradition, the mythology–the Journey to the West is tremendous well-known in China and elsewhere. When you do this effectively at triple-A high quality, not solely does it resonate regionally, but it surely additionally tends to resonate with plenty of different gamers. In addition they took a sport mode that’s traditionally been fairly tough and made it very accessible. The lesson there’s that gamers are searching for localized experiences that attraction to their native tradition, however if you happen to do this effectively it has broad attraction.

There’s plenty of classes for us. If you take a look at totally different areas–within the Center East there’s millennia of historical past there, plenty of lore and tales. There are greater than 300 million Arabic audio system around the globe. It will be nice to have the same expertise there sooner or later. However different areas as effectively–you’ve got greater than 500 million individuals that talk Hindi, or 1.2 billion that talk Mandarin. You’ll see that the extra localized a few of these video games get–I believe that’s a pattern we’ll proceed to see.

GamesBeat: Amir Satvat has information on the place jobs are at within the sport business proper now. He sees a more in-depth equilibrium between hiring and firing within the first quarter than we’ve seen for 30 months earlier than, when it was extra tilted towards layoffs and cutbacks than hiring. We’ve tendencies towards smaller groups and extra outsourcing. There’s an fascinating problem within the query of how one can create jobs in Saudi Arabia whereas these different forces are affecting the broader business.

Meschuk: You convey up just a few issues there. One is the facility of small groups. Greater than ever, there’s a capability for smaller groups to achieve success, utilizing outsourcing in addition to different co-development to amplify their capabilities. You’ve seen some small groups develop very profitable video games. That’s a constructive pattern. It creates extra alternative for extra IP to be created, extra new concepts to be delivered to the forefront. Over time that creates extra development for the business. That’s a constructive factor.

So far as what influence it has in Saudi Arabia as a area, we’re dedicated to persevering with to speculate there. It’s going to require just a few issues. It’s going to require ongoing schooling, in order that there’s an endemic expertise base there. It’s going to require the correct incentives for individuals to return in. It’s doable. Saudi Arabia has a inhabitants the identical measurement as Canada. Canada, over a few many years, constructed an especially strong video games business. You’ll see the same stage of funding on an accelerated scale to strive to do this. We’re excited to play a job in that.

GamesBeat: I’ve been to Saudi Arabia a few instances now. It’s a captivating place. I do surprise the way you provide the solutions to individuals after they resolve to take jobs and transfer there. It may be a controversial dialog. Why Saudi Arabia?

ESL FaceIt is owned by Saudi Arabia's Savvy Gaming Group.ESL FaceIt is owned by Saudi Arabia’s Savvy Gaming Group.

Meschuk: A number of years in the past that was a query lots of people would ask. Now we’ve seen much more transformation. You’ve seen an actual aggressive modernization. It’s extra a query of why not? It’s a rising area. It’s very open to video games. It has a nationwide technique on video games and esports that’s fairly aggressive, which is nice. In a time when the business could not have as a lot funding elsewhere, there was plenty of alternative.

From my very own private expertise, being there fairly a bit now, it’s a spot with a robust power in constructing the tradition of video games. I like this quote by Jeff Bezos: “You don’t need mercenaries. You need missionaries.” There’s lots of people who’re missionaries, who’re dedicated to constructing the business from the bottom up. That’s what it takes. We’ve seen, simply in our personal recruiting, lots of people which might be enthusiastic about going to the area. Which may not have been the case just a few years again.

GamesBeat: The place do you assume the business goes? What are the most important alternatives you see?

Meschuk: As I discussed earlier than, one of the best alternatives are to be discovered the place a few of these largest engaged communities are going to be. You’re seeing sturdy tendencies in issues like user-generated content material, in rising areas. The video games enterprise as a class remains to be actually interesting. It’s the most important leisure class on the planet, let’s not neglect. Final yr there have been 140 billion hours of playtime in video games. There’s nonetheless plenty of thrilling issues taking place within the business.

It’s nonetheless about creating a fantastic sport, one that may have interaction individuals over the long term. When you take a look at the highest 10 video games this yr versus the highest 10 video games final yr versus three years in the past, the names on that record don’t all the time change all that ceaselessly. What that exhibits is that if you happen to get the formulation proper, you possibly can have engagement for a few years to return. The tough factor is, how do you construct that? And I believe you construct that by buying superb expertise, empowering them to do what they do finest, and persevering with to assist them with the issues they should proceed to make nice experiences. I don’t know that there’s a magic formulation to know precisely the place the expansion is. Nevertheless it facilities round discovering one of the best expertise.

We’re enthusiastic about alternatives sooner or later. We all know that there are plenty of alternatives to accomplice collectively. Savvy is a corporation that wishes the entire business to succeed. We’ve had plenty of nice conversations this week. We’re open to partnering with everybody to make that occur and assist everybody alongside within the course of.

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