We collect cookies to analyze our website traffic and performance; we never collect any personal data. Cookie Policy
Accept
NEW YORK DAWN™NEW YORK DAWN™NEW YORK DAWN™
Notification Show More
Font ResizerAa
  • Home
  • Trending
  • New York
  • World
  • Politics
  • Business
    • Business
    • Economy
    • Real Estate
  • Crypto & NFTs
  • Tech
  • Lifestyle
    • Lifestyle
    • Food
    • Travel
    • Fashion
    • Art
  • Health
  • Sports
  • Entertainment
Reading: Metaverse Lessons From Hollywood
Share
Font ResizerAa
NEW YORK DAWN™NEW YORK DAWN™
Search
  • Home
  • Trending
  • New York
  • World
  • Politics
  • Business
    • Business
    • Economy
    • Real Estate
  • Crypto & NFTs
  • Tech
  • Lifestyle
    • Lifestyle
    • Food
    • Travel
    • Fashion
    • Art
  • Health
  • Sports
  • Entertainment
Follow US
NEW YORK DAWN™ > Blog > Technology > Metaverse Lessons From Hollywood
Metaverse Lessons From Hollywood
Technology

Metaverse Lessons From Hollywood

Last updated: March 22, 2022 4:19 pm
Editorial Board Published March 22, 2022
Share
SHARE
22OnTech Metaverse promo facebookJumbo

Decades ago, Steve Perlman’s technology helped kick-start an era in which figments of Hollywood imagination feel increasingly authentic.

Now, Mark Zuckerberg and other technologists are dreaming of a future in which we spend more of our time in immersive digital worlds, called the “metaverse.” And Perlman has advice for metaverse creators: Focus on the face.

What Perlman means is that in movies and sophisticated video games, ingenious technology and creative professionals have combined to create increasingly lifelike virtual creatures. They do that by focusing on detailed facial expressions and body movements.

Think about Gollum from the “Lord of the Rings” movies, many Marvel movie superheroes or Brad Pitt as Benjamin Button, a man who ages in reverse. They aren’t real, but we can connect to them and their emotions.

Perlman, a longtime inventor who also helped to develop digital video technology at Apple, said that what he has seen so far from the metaverse feels flat compared with fully fleshed out Hollywood and video game characters. He says that technologists should be laser-focused on recreating the human face and emotional expression. It’s extremely difficult technology, but one that Perlman says is necessary to tackle to give virtual interactions a sense of intimacy.

“The face is the most subtly expressive part of the body,” Perlman told me. “And the face is a part of the body that none of the VR/XR headsets accurately capture,” he said, referring to virtual reality goggles and technologies like Snap’s Spectacles that mix digital images with the real world — often known by the umbrella term “extended reality” or XR.

That’s just one person’s opinion, and Perlman isn’t a disinterested observer. He is working on a wireless technology that he believes is a necessary first step for the metaverse or other immersive virtual interactions.

I wanted to talk to Perlman to mine lessons from the long marriage of technology and imagination in Hollywood and beyond. Even if the metaverse never pans out, we’re spending more time interacting through screens, and we’re hunting for more authentic ways to connect. It’s both a technological challenge and a human one.

Perlman has a history of helping to bring virtual characters to life. In the mid-2000s, his start-up made a breakthrough that helped us feel connected to two-dimensional characters. The Mova Contour system used phosphorescent makeup on actors’ faces and custom-made camera gear and software to turn those performances into computer data.

This and similar approaches, now typically called motion capture, have become fairly common in movies and sophisticated video games to create fantasies that feel realistic. Those of us who have laughed at and cried along with characters who aren’t human owe a debt to Perlman and other technologists. (Perlman’s firm is involved in litigation that claims that other companies improperly profited from its intellectual property.)

If you’ve tried virtual worlds like Fortnite, Second Life or Meta’s Horizon Worlds, you know that the digital beings there don’t yet look or feel human. They’re cartoonish, and sometimes people in the metaverse don’t have legs. For now, that’s fine. But Perlman says that for immersive digital worlds to catch on, metaverse people will need to feel like people.

“In my view, the metaverse becomes interesting when it’s at least as good as advanced video games today, and likely even better,” he said. “It won’t have a wide appeal until it is a universe of humans.”

That’s where Perlman imagines playing a role. His company has worked for years on a wireless technology that promises to handle a cascade of digital information — including from virtual reality — and to translate within fractions of a second a head movement of someone wearing V.R. goggles into that same action onscreen.

We’ll see if Perlman’s latest invention takes off, but there is a long history of creative ideas being enabled by bedrock and often dull technology inventions.

Without Amazon’s cloud computing service and others like it, there would have been no iPhone age. Without advances to shrink down computer chip components or put GPS in every smartphone, most of the technologies that we use daily wouldn’t be possible.

What Is the Metaverse, and Why Does It Matter?


Card 1 of 5

The origins. The word “metaverse” describes a fully realized digital world that exists beyond the one in which we live. It was coined by Neal Stephenson in his 1992 novel “Snow Crash,” and the concept was further explored by Ernest Cline in his novel “Ready Player One.”

The future. Many people in tech believe the metaverse will herald an era in which our virtual lives will play as important a role as our physical realities. Some experts warn that it could still turn out to be a fad or even dangerous.

Perlman looks back at his work with Hollywood characters and hopes that a similar breakthrough is possible within this decade for virtual humans that we can feel in our bones.


Before we go …

  • President Biden said that Russia was considering cyberattacks on U.S. companies in retaliation for sanctions imposed on the country because of its invasion of Ukraine, my colleague Zolan Kanno-Youngs wrote.

  • Are you covered in that Uber ride? Protocol examines some of the country-by-country differences in the accident insurance for people who take a trip in an Uber. For one man, a crash left him unable to return to his job, and he blamed Uber for not taking more responsibility for passengers’ safety and drivers’ errors.

  • “You can have a real conversation without being distracted.” Hilary Reid found people who are embracing the landline telephone as an antidote to spending so much time multitasking and in front of screens.

    Related from The Atlantic in 2015: “The telephone used to be truly great, partly because of the situation of its use, and partly because of the nature of the apparatus we used to refer to as the ‘telephone’ — especially the handset,” Ian Bogost wrote. (A subscription may be required.)

Hugs to this

Bask in the ingenuity of these college cheerleaders from Indiana University, and the fans who love them.


We want to hear from you. Tell us what you think of this newsletter and what else you’d like us to explore. You can reach us at [email protected].

If you don’t already get this newsletter in your inbox, please sign up here. You can also read past On Tech columns.

You Might Also Like

AI denial is turning into an enterprise threat: Why dismissing “slop” obscures actual functionality positive factors

GAM takes purpose at “context rot”: A dual-agent reminiscence structure that outperforms long-context LLMs

The 'reality serum' for AI: OpenAI’s new technique for coaching fashions to admit their errors

Anthropic vs. OpenAI pink teaming strategies reveal completely different safety priorities for enterprise AI

Inside NetSuite’s subsequent act: Evan Goldberg on the way forward for AI-powered enterprise methods

TAGGED:Computer and Video GamesComputers and the Internetinternal-sub-only-nlInventions and PatentsMetaverse (Internet)The Washington MailVirtual Reality (Computers)
Share This Article
Facebook Twitter Email Print

Follow US

Find US on Social Medias
FacebookLike
TwitterFollow
YoutubeSubscribe
TelegramFollow
Popular News
Examine reveals how Chagas parasite invades human cells
Health

Examine reveals how Chagas parasite invades human cells

Editorial Board March 29, 2025
Gene remedy for uncommon epilepsy exhibits promise in mice
Indianapolis’s 50 Latest Listings: September 15, 2025
Welevel raises $5.7M to revolutionize procedural sport growth
Ivana Trump Died Accidentally From Blunt Force Trauma, Examiner Says

You Might Also Like

Nvidia's new AI framework trains an 8B mannequin to handle instruments like a professional
Technology

Nvidia's new AI framework trains an 8B mannequin to handle instruments like a professional

December 4, 2025
Gong examine: Gross sales groups utilizing AI generate 77% extra income per rep
Technology

Gong examine: Gross sales groups utilizing AI generate 77% extra income per rep

December 4, 2025
AWS launches Kiro powers with Stripe, Figma, and Datadog integrations for AI-assisted coding
Technology

AWS launches Kiro powers with Stripe, Figma, and Datadog integrations for AI-assisted coding

December 4, 2025
Workspace Studio goals to unravel the true agent drawback: Getting staff to make use of them
Technology

Workspace Studio goals to unravel the true agent drawback: Getting staff to make use of them

December 4, 2025

Categories

  • Health
  • Sports
  • Politics
  • Entertainment
  • Technology
  • Art
  • World

About US

New York Dawn is a proud and integral publication of the Enspirers News Group, embodying the values of journalistic integrity and excellence.
Company
  • About Us
  • Newsroom Policies & Standards
  • Diversity & Inclusion
  • Careers
  • Media & Community Relations
  • Accessibility Statement
Contact Us
  • Contact Us
  • Contact Customer Care
  • Advertise
  • Licensing & Syndication
  • Request a Correction
  • Contact the Newsroom
  • Send a News Tip
  • Report a Vulnerability
Term of Use
  • Digital Products Terms of Sale
  • Terms of Service
  • Privacy Policy
  • Cookie Settings
  • Submissions & Discussion Policy
  • RSS Terms of Service
  • Ad Choices
© 2024 New York Dawn. All Rights Reserved.
Welcome Back!

Sign in to your account

Lost your password?