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NEW YORK DAWN™ > Blog > Technology > Nintendo {hardware} builders discuss designing the Swap 2
Nintendo {hardware} builders discuss designing the Swap 2
Technology

Nintendo {hardware} builders discuss designing the Swap 2

Last updated: April 3, 2025 7:24 pm
Editorial Board Published April 3, 2025
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Nintendo confirmed off its Nintendo Swap 2 {hardware} and video games to the press in New York Metropolis yesterday, and one of many uncommon elements of the occasion was a sit-down panel with the {hardware} designers.

The group included the tech leaders who had been a part of the Nintendo Direct video unveiling the main points of the launch of the Swap 2, which is able to value $450 and debut on June 5. They didn’t reply questions on why the console and the video games value a lot — $80 for every Swap recreation (Trump’s tariffs could have one thing to do with it). However they did reply the questions the media threw them concerning the {hardware}.

Requested if the Trump administration tariffs had been labored into the value, the spokesperson mentioned, “We have nothing to announce regarding the impact of tariffs on each country and region. If there are any price changes, we will make an announcement.”

The leaders included Kouichi Kawamoto, producer on Swap 2; Tetsuya Sasaki, technical director on Swap 2, and Takuhiro Dohta, director of Swap 2.

I requested them if they’d a sublime answer for the emulation of the unique Swap and GameCube video games, both with {hardware} or software program. They mentioned it was software program, nevertheless it was too difficult to elucidate.

Right here’s an edited transcript of the press convention.

The Nintendo Swap 2 {hardware} designers meet the press.

Kouichi Kawamoto: I entered Nintendo in 1997. For the previous perhaps 10 years, I’ve been specializing in software program improvement. I used to be the producer, for instance, on Ring Match Journey. I used to be additionally working with Mr. Koizumi, the general director for the Nintendo Swap. This time, on the Nintendo Swap 2, I used to be a producer.

Tetsuya Sasaki: I entered Nintendo in 1995. It’s 30 years for me at Nintendo this 12 months. As a developer, I first began engaged on methods work on the Nintendo GameCube. Particularly on the Nintendo Swap, I helped with the {hardware} system, {hardware} improvement, community methods, I labored over all these in a help function. On the Nintendo Swap 2 I’m the technical director.

Takuhiro Dohta: I entered Nintendo in 2003 as a programmer. Not too long ago I turned concerned because the technical director of the Legend of Zelda sequence, on Legend of Zelda: Breath of the Wild and Legend of Zelda: Tears of the Kingdom. On the Nintendo Swap 2 I served because the director.

Query: How was the expertise of filming the Nintendo Direct? Are you able to share what that was like?

Sasaki: I most likely struggled probably the most of everybody right here. To start with, I used to be born and raised in Kyoto. I’m from the Kansai space of Japan. Once I was informed I used to be going to be within the Direct, I spent a number of time training the script. The one who coached me by means of all of that mentioned, simply be your self, so I actually put my all into it. Come the day of the filming, I went with confidence, I spoke my strains, and I used to be informed, “Your Kyoto dialect is very strong. I need you to fix that.” I didn’t know what to repair the place. I needed to have somebody information my line by line. With their assist, I used to be by some means in a position to get by means of the filming.

You might need observed that Kawamoto-san and I’ve jackets, however Mr. Dohta doesn’t. Something you wish to say about that?

switch 2 3The Nintendo Swap 2 has a 7.9-inch display with as much as 4K decision.

Dohta: When everybody acquired their outfits, Mr. Kawamoto and Mr. Sasaki acquired these good jackets. I used to be ready for mine. Then I used to be informed, “This color looks good on you,” so I didn’t get a jacket. It’s not that I forgot my jacket. To all of you who watched the Direct, have you learnt why I’m carrying a shirt on this colour? See, Mr. Sasaki is the precise physique of the Joycon 2, then Mr. Kawamoto is the left aspect, and I’m the appropriate aspect.

Query: In Nintendo Swap 2 Welcome Tour, there’s a number of secrets and techniques concerning the Nintendo Swap 2, in addition to quizzes. I believed I might maintain two out and take a look at you on it. The Nintendo Swap 2 console’s built-in chip removes noise to make voices simpler so that you can hear, however one kind of sound is just not eliminated to make for a extra fulfilling expertise. Which one?

[Multiple-choice answer is applause]

Kawamoto: The rationale we did this, once you’re utilizing recreation chat, we needed to be sure that the voice comes throughout, however not solely the language data. We needed to ensure emotion got here throughout as properly. We needed to be sure that clapping doesn’t get cancelled out.

Query: Nintendo launched a mouse prior to now. What 12 months was it launched?

[Multiple-choice answer is 1992]

Kawamoto: On the Tremendous NES, when Mario Paint was launched, additionally they put out a mouse. As you recognize, this time with Nintendo Swap 2, the Joycon 2 additionally acts as a mouse.

Query: Are you able to inform us extra concerning the new show, particularly because it pertains to 120fps and the variable refresh charge?

switch 2 4The Swap 2 has a digicam and different equipment.

Kawamoto: On the subject of refresh charge, VRR actually turns out to be useful when typically the processing doesn’t work properly. That turns into obvious when the display turns into a bit uneven. VRR might help tackle that, so it doesn’t develop into obvious. That’s most likely the largest worth add to having VRR.

Query: The present Nintendo Swap is suitable with previous Gamecube controllers. Will these proceed to work with Nintendo Swap on-line video games?

Sasaki: Sure, that’s supported.

Query: I had a query concerning the two USB-C ports. I’ve used show glasses made by Xreal and others with PC handhelds. Is that one thing that could possibly be attainable with the USB-C ports on the Nintendo Swap 2? Or do you’ve gotten different kinds of equipment in thoughts?

Kawamoto: When it comes to supporting glasses, it’s not an official Nintendo product, so it’s onerous to say. However when it comes to video output, it’s solely from the underside USB-C port. The highest USB-C port doesn’t help that.

Query: Will the Joycon controllers and Professional controllers for the Swap 1 be supported on the Swap 2?

Sasaki: Sure, the Nintendo Swap 2 is the subsequent {hardware} following Nintendo Swap. All of the Nintendo Swap equipment shall be supported.

Kawamoto: I’ll simply point out that when you received’t be capable of bodily join the Nintendo Swap 2 and Nintendo Swap 1, titles like Ring Match Journey that require a peripheral for the Nintendo Swap may even be supported as a result of these equipment are additionally supported by the Nintendo Swap 2.

Query: A difficulty that many gamers confronted with the unique Swap Joycon was stick drift. Is that this one thing that’s been improved with the Joycon 2 and the Professional Controller 2 as properly?

Sasaki: As you’ll have witnessed and felt, the brand new Joycon 2 controllers have been designed from the bottom up, from scratch. They’ve been designed to have greater actions, and in addition smoother motion.

Query: Are there any options, any capabilities that you just needed to implement into the Swap 2, however needed to drop ultimately?

Kawamoto: These I wish to preserve for the longer term, so I can’t let you know. I’ll say that a few of the options that had been newly added to the Nintendo Swap 2 had been options we needed to have within the Nintendo Swap, however now that it’s develop into the Nintendo Swap 2, we’re in a position so as to add them. That’s much more of a motive why I can’t share any particulars.

Sasaki: There’s a number of know-how and a number of options crammed in there.

Query: We preserve listening to about how the Nintendo Swap 2 is suitable with suitable Nintendo Swap 1 video games. Are you able to discuss what determines if a recreation is suitable, and may you share any video games that aren’t?

Dohta: I’ll begin with the tip, which is titles that aren’t suitable. One instance is Nintendo Labo, as a result of it simply doesn’t match within the cardboard field. There’s a extra full record on our web site on the subject of compatibility. You may test that as we speak, and we’ll preserve that up to date.

Query: Once we use a mouse with our computer systems, we normally have a desk or desk in entrance of us, however after we’re taking part in video video games, we’re normally on a settee. What was the inspiration to place a mouse on this expertise?

switch 2 6The Nintendo Swap 2 hits retail on June 5 for $450.

Kawamoto: That’s an excellent query. Once I was taking part in PC video games, I believed that the expertise of taking part in with a mouse is enjoyable. It’s partaking. I used to be pondering, what if we may carry this to the Nintendo Swap 2? So we introduced it to the Nintendo Swap 2. However as you talked about, normally a desk is sort of distant once you’re sitting on the couch. It actually will depend on the fabric, however we’ve made changes so you possibly can management the mouse in your pants. I don’t know when you’ve had the possibility to play but, however Drag and Drive, you possibly can play that whereas utilizing the mouse controls in your pants. There are some folks on the event aspect preferring to play the sport that approach.

Dohta: Due to the surroundings we’re in, it’s a hands-on expertise. The mouse controls needed to be tethered. However if you are going to buy it, I hope you give it a strive by yourself and see what they really feel like with out the tethers.

Query: With the brand new chat options, how did you design this with security in thoughts? What’s to cease gamers from utilizing it in an inappropriate approach, particularly as lots of people who use the Swap are youthful gamers?

Sasaki: To start with, when it comes to security, that is suitable with the parental controls app. Parental controls for the minor who’s going to be utilizing the {hardware} will be set and managed by means of the app.

Kawamoto: The one those that minors will be capable of chat with are these pals that their mother and father have permitted.

Dohta: When it’s simply two adults, additionally they have to be pals with one another to have the ability to chat. You received’t end up in a state of affairs the place you’ll be positioned in a chat with strangers. You may import your pals from the Nintendo Swap to do some fine-tuning, as a result of there are sure to be individuals who like to talk and individuals who want to not chat.

Kawamoto: Finally, if one thing does occur, when you’re chatting with somebody you don’t wish to chat with, there may be additionally a report characteristic.

Query: What was your thought course of with selecting the title for the Nintendo Swap 2?

Kawamoto: There’s not likely a rule that Nintendo follows, nevertheless it’s true that we haven’t named a {hardware} like this earlier than. The naming course of for this {hardware}, between the three of us–all year long we’ve had this a number of instances.

Dohta: The method went the place we’d collect, have a gathering, attempt to brainstorm some names, not provide you with something, after which say, “We’ll try next time.” Have a gathering, brainstorm names, not provide you with something. This rinse and repeat continued for most likely a number of years.

Kawamoto: The thought of one thing that you just may suppose could be Nintendo-like – say, “Super Nintendo Switch” – I assume that did come up. However we weren’t certain that was fairly the appropriate title. The cycle continued. Calling it the Tremendous Nintendo Swap would hearken again to the Tremendous NES, however the NES and Tremendous NES didn’t fit. Since Nintendo Swap 2 has a number of compatibility with Nintendo Swap titles, we thought perhaps Tremendous Nintendo Swap wasn’t the appropriate path to go in. On the identical time we needed to be sure that the title actually mirrored the concept that that is the newest Nintendo Swap, a brand new commonplace for what Nintendo Swap is. Therefore we got here up with Nintendo Swap 2.

Query: When did improvement of the Nintendo Swap 2 start? What had been the principle tips and philosophy that you just began with?

Kawamoto: For the three of us, after we had been assigned to this undertaking it was again in 2019. With that mentioned, even earlier than that, the {hardware} workforce had at all times been trying into what sort of {hardware} could possibly be used for the subsequent iteration. It’s actually onerous to inform when the precise begin date was.

Sasaki: Take the Joycon 2 for instance. The thought of utilizing magnets was one thing that was already in our ideas amid different issues in the course of the Nintendo Swap. Once more, it’s onerous to pin down when it was that we began. You would say that improvement is at all times ongoing for us.

switch2The Swap 2 has Pleasure-Con controllers that may function mice.

Query: Ought to we anticipate related battery life to the Nintendo Swap 2, or higher? Do you’ve gotten an estimation?

Sasaki: When it comes to battery life, it will depend on the surroundings and the situations you utilize it in. With the Nintendo Swap, we said estimates for particular titles.

Dohta: With the Nintendo Swap 2, due to issues like recreation chat, the workings of the system aspect are much more complicated. That’s why, due to that, the variability of battery life is even broader than it was for Nintendo Swap. Evaluating battery life between Nintendo Swap and Nintendo Swap 2 is troublesome to do due to these variables between the 2 methods.

Kawamoto: The CPU for the Nintendo Swap 2 does take much more energy. However to regulate for that, we’ve additionally elevated the battery dimension. Once more, although, it will depend on the situations and the surroundings you’re taking part in in, so it’s troublesome to offer a exact reply.

Query: Did you provide you with a sublime answer for both hardware-based or software-based emulation for Gamecube and Swap software program?

Sasaki: It’s a little bit of a troublesome response. Bearing in mind that it’s not simply the {hardware} that’s getting used to emulate, I assume you could possibly categorize it as software-based.

Dohta: In case you let Mr. Sasaki truly reply this in full, it’ll take a very long time to elucidate.

Query: I do know that you just’re utilizing DLSS in a few of your video games with the Swap 2, AI upscaling. What potentialities has that opened up for recreation improvement?

Dohta: You’re proper that we use DLSS upscaling know-how. It’s one thing that we’ll proceed to make use of as we develop video games. On the subject of the {hardware}, it’s in a position to output to a TV at a most of 4K. Whether or not the software program developer goes to make use of that as a local decision or go to a smaller decision and upscale is one thing that the developer can select. It opens up a number of choices for the software program developer.

Query: Will there be Swap 1 titles that routinely have quicker load instances, higher decision, or larger framerates on Swap 2, or is that solely reserved for Swap 2 improve titles?

Dohta: There are titles the place, when you take the Nintendo Swap model and play it on the Nintendo Swap 2, you may expertise quicker load instances and enchancment in framerate. However that can range extensively from title to title.

Query: If you developed the system, did points round chip scarcity and prices, in addition to the COVID-19 pandemic, issue into your course of?

switch 2 7The Swap 2 is about the identical thickness as the unique Swap.

Sasaki: Sure. For instance, COVID actually had a big influence on the event and design course of. With the chip scarcity, as we labored with our companions we needed to be inventive in how we labored our approach round that. Even the Nintendo Swap was onerous to get at one level.

Query: Why did you select to return to the LCD display, which could possibly be seen as a downgrade from the OLED Swap?

Sasaki: There are a number of developments which have been made in LCD know-how. Throughout improvement we took a have a look at the LCDs that had been out there to us now, and after a number of consideration, we determined to stay with LCD.

Kawamoto: Even with the OLED model of Nintendo Swap, we didn’t have help for HDR, and that’s one thing we are able to help now.

Query: Can the Nintendo Swap 2 help {hardware} raytracing?

Dohta: Sure, the GPU does help raytracing. As was the case with DLSS, this offers but another choice for software program builders, one other instrument for them.

Query: We noticed that Nintendo Swap 2 will help third-party cameras for recreation chat. Is there any option to inform if an present 4K USB-C digicam will work with Swap 2? Is there any limiting issue that may have an effect on whether or not cameras will help facial recognition options?

Sasaki: From a {hardware} perspective, we needed to attempt to help as a lot as attainable. Nevertheless, from the angle of fine-tuning and ensuring that all the pieces works, it’s loads simpler for us on the software program aspect to regulate if the digicam used is one offered by Nintendo.

Query: Are you able to give any extra particulars on the Nvidia GPU within the Swap 2 and the way it helps the machine attain its full potential?

switch 2 8The Swap 2 comes seven years after the unique Swap.

Sasaki: Nintendo doesn’t share an excessive amount of concerning the {hardware} specs. What we wish to deal with is the worth we are able to present to our customers. However I do imagine that our companions at Nvidia shall be sharing some data that pertains to that chip, so you possibly can sit up for that.

Query: Once I was taking part in Metroid Prime 4 I used to be shocked that the controller may go from mouse to conventional Joycon with only a flip of the wrist. How does that work, and why do you select to make that an natural motion versus one thing you’d toggle in a menu?

Dohta: On the subject of having the ability to organically or seamlessly swap from mouse management to Joycon management, we needed that to even be an out there possibility for the software program, relying on the software program. What which means is, if a software program utility decides that it’s truly higher to have a setting or a swap that turns it from mouse management to Joycon management, that’s additionally out there. With that mentioned, one of many distinctive options of the Joycon 2 is that, other than the mouse sensor, there’s a gyro sensor and an accelerometer. Doing one thing like a seamless swap between these management schemes is one other distinctive possibility that the Joycon 2 offers.

Kawamoto: From my aspect, a part of me is glad that we did it, and one other a part of me is glad that you just had been shocked by it.

Query: If you take off the Joycon, there’s a connector between the Joycon and the console that appears prefer it may break simply. How do you be sure that that doesn’t break?

Kawamoto: It might look a bit flimsy at first look, however for these of you who’ve gotten your arms on and been in a position to contact it, I hoped that–I feel you’ll see that it’s not as flimsy because it appears to be like.

Sasaki: From the {hardware} aspect, we did our greatest to be sure that it’s sturdy.

Kawamoto: If you truly snap the Joycon 2 again into place, the power is utilized totally on the coloured portion. There’s not a number of power utilized to the connector portion. This can be a little detailed, however when you have a look at the connector, it has a little bit of give. If there’s a number of power utilized, that give will dissipate that power so it doesn’t bear an excessive amount of on the connector itself. That’s the type of data you’ll discover within the Nintendo Swap 2 Welcome Tour, so I hope you play it!

Sasaki: As a result of Mr. Kawamoto could be very educated about our {hardware}, he’s in a position to create a recreation like that that teaches a lot.

Query: Have you ever improved the Bluetooth connection for the Joycons whereas in TV mode, or the audio connection for earphones in desk mode with Joycons connected or indifferent?

switch 2 10Mario Kart World is among the huge Swap 2 titles.

Sasaki: If I had been to go too far into it, I really feel like it could take eternally, however sure, it has improved. So as to add a bit extra, a number of these options depend upon dimension. That has a number of influence. The larger the antenna, the higher the connection. As a result of we’ve been in a position to do this, I feel you’ll discover that the connection has improved. Apart from growing the variety of antennas, there’s a number of different changes that we’ve made to enhance that. I like speaking about this, however I’ll attempt to save myself as a result of now we have a restricted time.

Query: Why did you resolve in opposition to analog shoulder buttons on the Joycons and Professional controller?

Sasaki: From the {hardware} aspect, we labored on what we had been requested to do. There have been a number of, let’s say, very fussy builders round us who needed to go this route. That’s why we went the route we did.

Kawamoto: When it comes to analog buttons on the shoulders, there are positives, but additionally negatives. You lose a little bit little bit of instancy after they’re analog. We thought-about it and determined that immediate enter can be the higher possibility. That’s why we determined to maneuver ahead with this choice.

Query: Is the eShop going to be quicker for Nintendo Swap 2? Any enhancements in comparison with the earlier one?

Dohta: When it comes to the event of Nintendo Swap 2 and the eShop, Mr. Kawamoto has robust emotions concerning the eShop, so perhaps I’ll toss that query to him.

Kawamoto: On the subject of the eShop, perhaps we are able to again up a little bit bit. This could be a bit controversial, however when it comes to purposes on the Wii, I most likely booted the Wii Buying Channel probably the most out of any utility. On the subject of the eShop, I needed to ensure it was a clean expertise, that the scrolling of the record was very clean, that the pages load quick. These are all requests I made to the workforce in nice element, in nice quantities.

Sasaki: With these requests from Mr. Kawamoto, the community service workforce accountable for the infrastructure, the workforce accountable for the server app, the workforce accountable for the consumer aspect of the software program, everyone gathered to place all their forces collectively to make Mr. Kawamoto glad.

Kawamoto: I’m actually excited for the Nintendo Swap 2 launch, and I hope you’ll check out the eShop.

Disclosure: Nintendo paid my option to New York.

GB Every day

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