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Reading: Omeda Studios fixes Predecessor multiplayer matchmaking by consolidating its server places
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NEW YORK DAWN™ > Blog > Technology > Omeda Studios fixes Predecessor multiplayer matchmaking by consolidating its server places
Omeda Studios fixes Predecessor multiplayer matchmaking by consolidating its server places
Technology

Omeda Studios fixes Predecessor multiplayer matchmaking by consolidating its server places

Last updated: April 16, 2025 3:02 pm
Editorial Board Published April 16, 2025
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Omeda Studios scored a success sport with Predecessor, a multiplayer on-line battle enviornment sport, when it launched in August 2024.

Robbie Singh, CEO of Omeda Studios, stated the corporate scored greater than two million gamers to date, however there was an issue to repair. The corporate had servers on the West Coast or the East Coast of the U.S., and it was arduous to place gamers into matches the place the “ping” time, or the time it takes for an motion within the sport to go throughout the community and again, was uniform for all.

By means of background, the truth that Omeda has an actual sport in any respect is spectacular. Singh, who was an enormous fan of the unique sport, helped deliver it again from the useless. Epic Video games began the work on the title, then known as Paragon, years in the past however shut it down in 2018. However fairly than shut it altogether, Epic Video games open sourced the title, and creator Singh agreed to accumulate it in 2021.

After 4 years of improvement (and $22 million raised, together with some by way of a grant from Epic Video games), Singh’s Omeda Studios lastly launched the title in August 2024. The sport debuted on the PC, PlayStation and Xbox platforms and now has two million gamers throughout all these platforms. Because of the success, the group has grown from about 5 to 10 initially of improvement to 87.

However the server downside generated numerous various opinions.

Robbie Singh is CEO of Omeda Studios. He introduced a MOBA again from the useless.

“The strategy was, at least when we spoke many years ago, to be able to play with their friends regardless of what device or where they were. And so I think the long term vision for us was always that we wanted to be able to do for people in North America. They could play regardless of where they were. Now we’ve been able to do this with servers located in Dallas,” Singh stated in an interview with GamesBeat.

Utilizing Hathora as a know-how resolution, Singh stated the corporate determined to consolidate all of its servers in Dallas, which typically has a fame for having the very best web within the nation. This helped cut back the ping variations between the West Coast gamers and the East Coast gamers, leading to happier gamers, Singh stated. Information collected over a number of months confirmed that centralized servers labored higher for everybody, he stated. Then it pulled the set off with its current 1.4 replace.

The ping time had been about 100 for the West Coast, and 80 for the East Coast. Now, with enhancements to the know-how, each coasts can function on a ping time of 40 milliseconds.

“People are able to play with their friends and as a competitive game it has integrity,” Singh stated.

Gamers can typically see the distinction. It’s normally probably the most aggressive gamers that can discover it probably the most, he stated.

predecessorOmeda Studios’ Predecessor has its servers concentrated in Dallas.

“The game just feels a lot more responsive, obviously because there’s less latency. In a competitive third-person over the shoulder game, skill shots matter,” he stated. “I think having that real low latency just makes the game feel way better and more competitive.”

This replace has considerably improved the sport’s responsiveness and aggressive expertise. The corporate additionally launched central servers to make sure constant latency for blended groups. In the meantime, Singh stated the Discord integration now powers all the sport’s voice chat amongst gamers. Sooner or later, gamers will be capable of invite their associates from Discord right into a match in Predecessor. The corporate can be utilizing GGWP to reasonable voice chat for poisonous habits.

Future plans embody increasing to South America and Asia, and they’re contemplating localization and neighborhood constructing in these areas. The corporate is worked up concerning the neighborhood’s proactive involvement in internet hosting tournaments.

Now the corporate is preparing for a community-hosted match with a $30,000 prize pool, indicating robust neighborhood engagement. And within the coming months, Singh stated Omeda shall be introducing servers in South America quickly, the place there’s a massive participant base already. Sooner or later, the corporate will take a look at servers in Asia and the Center East.

“As a small company, we have to be careful about where we choose to roll out first because when we go into a region, I really want to support it, versus just turning on a server,” he stated. “You want to do marketing. Want to build a community there, kind of how we’ve done in all these other countries.”

Singh hopes that by sharing info with different sport startups, he can provide useful recommendation and assist others keep away from making the identical errors.

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