The 2 major characters of Out of Phrases are younger teenagers who’re falling in love in a coming-of-age story. However then catastrophe strikes as they lose their mouths. They attempt to discuss however can’t anymore. Their mouths are sewn shut.
And so begins Out of Phrases, a co-op platformer journey. Of all of the video games that I noticed on the Summer season Sport Fest, this one was the most effective. The purpose of the sport is to seek out the misplaced voices of the puppet-animated characters. However sadly, we’ll have to attend for some time.
It’s popping out in 2026 on the PC through the Epic Video games Retailer PlayStation 5 and Xbox Collection X/S. It’s the primary sport for Johan Oettinger, sport director for Out of Phrases. The builders are Kong Orange and WiredFly, and its even bought a poet, Morten Søndergaard, who penned the poems within the sport.
On the Epic Video games sales space on the Summer season Sport Fest Play Days, I met with Oettenger and government producer Esben Kjær Ravn. I performed the sport with Oettenger, and the co-op platformer journey instantly jogged my memory of HazeLight’s sport of the 12 months from just a few years in the past, It Takes Two. The sport did its greatest to remind me how an excellent sport can marry its story with its gameplay mechanics.
Out of Phrases has painterly backgrounds.
Like in HazeLight’s sport, you may have a pair with some troubles. On this case, they will’t communicate to one another. However whereas It Takes Two was a split-screen sport, Out of Phrases has a single display screen for each gamers as a result of, Oettenger stated, the intention is to make folks really feel the identical expertise collectively.
Along with a pal, through on-line cross-platform or sofa co-op, you’ll be able to discover a wild, colourful realm as Kurt and Karla in a narrative in regards to the first time they held arms — the place every little thing you see is crafted by hand.
Origins
Johan Oettinger (left) and Esben Kjær Ravn are making Out of Phrases.
Based mostly on an thought from Søndergaard, Oettinger of Kong Orange started engaged on the sport about 10 years in the past in 2015. However he had by no means made a sport earlier than and didn’t know do it. He solely had an concept that he wished to make a sport based mostly on hand-crafted artwork utilizing stop-motion animation strategies.
They fastidiously designed and crafted every stop-motion character, atmosphere and co-op mechanic to inform a narrative with a distinctly human contact.
It’s a journey constructed for 2 the place you need to remedy physics-defying puzzles in historical catacombs and carry out daring stunts among the many clay skyscrapers of Nounberg. For those who mess up, one of many characters dies. Then you definately attempt once more. The journey would require cooperation, communication and excellent timing between gamers and their co-player.
The story is about discovering your phrases. The world is at stake — and so is your relationship. Kurt andKarla turn into entangled in a battle for the way forward for the world and their friendship itself. Traverse the wonders and risks being Out of Phrases whereas falling in love. Kurt and Karla might save this wonderland — however at what price?
“It’s about love. It’s a coming-of-age story, and you play either as Kurt or Karla,” Oettinger stated in our play session. “You have to play together, either online or like we are doing now, sitting next to each other, cross platform with a friends pass. The dream is to bring people together and experience it.”
He additionally stated, “The game design is designed to to accommodate the story, to accommodate how the characters are feeling, and so the players will feel the same. When the camera gets close in the cut scenes, you can really sense the fidelity of the craft.”
The gameplay
Out of Phrases is coming in 2026.
It’s a sport with quite a lot of mechanics to assist the story. It takes place in a fabricated world, constructed first in the actual world after which transferred into the sport. The crew constructed characters in actual life after which captured their actions by stop-motion animation.
“Everything is touched by a human hand,” he stated, as police helicopters flew over our heads in Los Angeles and sirens have been going off within the distance. “It’s scanned with lighting or photogrammetry and introduced into the Unreal Engine. We use classical keyframe animation, however plenty of can be animated by code.
I picked up the controller and began to play with Johan.
“I’ve been doing a lot of other things, but it is a dream come true. My childhood dream was to make stop motion animation,” Oettinger stated.
Karla and Kurt are in love. However they’re Out of Phrases.
We began enjoying within the second chapter of the sport, and it was like strolling proper into Alice in Wonderland. Within the first chapter, the 2 mates are greatest mates, speaking about every little thing and getting right into a high-stakes competitors. They’re coming of age, and so they need to say how they really feel about one another, however they will’t discover the phrases.
“And in this split second of doubt, they lose their mouths,” . Their lips crack off. They’re sucked into their interior world of friendship, their world, their language, which is in a little bit of a disaster. They fall.”
He added, “Their friendship is manifested in a cute flying creature. It’s a symbol of their friendship, and that turns out to the player to be the key to changing their inner world. You realize that the characters and players go through a whole fantastical journey into a classical fairy tale.”
The gameplay within the second chapter is pretty mellow, the place you play in a side-scrolling platformer model, shifting by the panorama collectively. You’ll be able to see the grass is painted paper whenever you search for shut.
Are you able to make it by the puzzles?
“Everything is made by hand,” he stated. “The water is a gelatin. Cliffs are stacks of book pages.”
Then we stumbled on a vantage level and the clouds parted. We noticed a wierd metropolis within the background.
Then Oettinger moved us about an hour forward within the sport, deeper into town. You meet plenty of characters alongside the best way, like Mr. Speaker as you seek for somebody who will help you along with your mouth and your phrases. The core mechanic comes by the puppet creature, Child Moon.
She transfers her energy to vary gravity. As one participant presses the B button, the participant transfers gravity to the opposite participant. So one participant can stroll on a roof the other way up with out gravity. The opposite with gravity can stroll on the bottom. If you’re the other way up and get the gravity thrown to you, you’ll fall downward. For those who eliminate the gravity and switch it to your pal, then you can fall and your pal may rise. You retain enjoying this manner in a sort of cooperation. This manner, you may get by caverns and gaps and rocky formations collectively.
“You’re helping each other, touching each other. It leaves that framework pretty clear about how there is no way to progress in this game if you don’t help each other and trust each other,” Oettinger stated.
Are you able to stroll off a cliff and belief your pal will prevent?
We practiced for some time. It’s important to transfer to a sure spot, switch the Child Moon creature to the opposite character, transfer once more as you fall after which catch Child Moon because it’s returned to you so you’ll be able to full the motion and get to security earlier than you or the opposite participant falls.
In the meantime, I may see that one thing darkish was occurring on the planet. It turned out to be fairly tough to get to town, Oettinger stated. Lastly, we make our manner beneath town into the catacombs. We moved additional into the sport once more.
For the previous three years, the crew of round 40 folks has been in quick manufacturing. They’re spending most of their time creating mechanics that they need to use to assist the story.
“That’s the biggest creative challenge,” Oettinger stated. It comes collectively, so the narrative and the mechanic come collectively as one coherent factor.”
In a nonetheless later part, we meet Mr. Speaker, and he’s in a nasty state of doubt and concern. He’s closing down the entire world to forestall it from altering. Kurt and Karla should discover a sort of primordial clay to allow them to restore their mouths. You come to town, and it’s empty and the residents are gone. You come throughout a golem who needs to cross a column. You give him a nudge, and he falls and catches himself. Then he turns into a bridge you’ll be able to stroll throughout. And he sees he has discovered his goal.
Moon Child in Out of Phrases.
Oettinger stated he liked the video games from HazeLight as a result of it sport them a lot encouragement to maintain making a co-op sport. When these HazeLight video games succeeded, it opened doorways for Out of Phrases.
I requested Oettinger how he linked with Epic Video games. He stated the crew bought into the Day of the Devs present and the Epic of us noticed them there. They agreed to completely fund the sport and provides the devs whole inventive freedom.
“It’s the dream. It’s my first game, and I’m spoiled to work with them. They give us the opportunity to bring something really special,” Oettinger stated. “The dream got here from my childhood. I actually liked three issues, like puppet making, cease movement animation and video games.
“If I found this kind of game when I was a child at 11, it would have meant the world to me,” he stated. “I love co-op games. If I could show this game to my mother back then, and she would see why I love games and something that can be played with friends and has a heartwarming and positive tale, that would be something really I would like to bring to the world.”

