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NEW YORK DAWN™ > Blog > Technology > Styngr makes it simpler to license music for video video games
Styngr makes it simpler to license music for video video games
Technology

Styngr makes it simpler to license music for video video games

Last updated: March 18, 2025 4:04 pm
Editorial Board Published March 18, 2025
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In the case of getting music for video games, Styngr is the one full licensed main label accomplice that may get pre-cleared music into video games.

The Santa Monica, California-based firm acquired began on this mission in 2020, and now it has greater than 100 million pre-cleared songs to be used in PC, cell, and console video games. It has a software program growth package (SDK) that makes it easy to combine music into video games. I talked to Stephen Cooper, chairman of Styngr and former CEO of Warner Music Group, in an interview about Styngr.

Cooper stated that Styngr has licensed full music catalogs from the main labels together with Common, Sony, Warner and BMG. Styngr’s tech permits players to entry and use music inside video games, enhancing the person expertise and increasing session size. And it permits players to play with the music they need, and Styngr permits recreation devs and the labels to make cash on the music entry on the similar time.

Steve Cooper is chairman of Styngr.

Styngr additionally lately launched Soundboard, a scalable music product permitting gamers to personalize their in-game experiences with hundreds of thousands of pre-cleared music snippets from Warner Music Group artists, together with music from Coldplay’s newest album, Moon Music.

Along with enhancing the probabilities for licensed music in video video games, the launch of Soundboard provides one other monetization layer for online game builders. As a micro-transaction product for gamers, builders who combine Soundboard into their video games will obtain a income share from each buy.

Styngr additionally launched a product known as Boombox, which is a microtransaction-based in-game music participant that permits builders to launch and monetize playlists of their experiences. Throughout the first 36 hours of the discharge final fall, the Boombox reached over three million distinctive customers, garnering 4.5 million complete music streams throughout artists and genres.

And Styngr has additionally partnered with Moonsworth – builders of Lunar Shopper, the primary free all-in-one Minecraft mod pack – to convey absolutely licensed music from main labels into Minecraft for the primary time on PC and console. By Q2 2025, Lunar Shopper will even supply an ad-funded model of its in-game radio — permitting all customers to hear without spending a dime. Artists will profit from a income share on each subscription bought inside Lunar Shopper. All of this has helped Styngr construct as much as about 30 staff.

Origins

Roblox PerformanceStyngr’s efficiency on Roblox.

Steve Tarrand, COO, and Oleg Butenko, CEO, based Styngr again in 2020. Cooper, the previous CEO of Warner Music Group, had recognized Putenko for a dozen years, as Putenko was instrumental in making a streaming subscription service in Russia, a rustic that beforehand simply pirated music. They labored collectively on and off and stayed in contact. Whereas Cooper was nonetheless at Warner, Putenko got here to him with the concept for Styngr. Warner had a enterprise capital fund and made an funding into Styngr.

Cooper left Warner Music Group in 2023. And Putenko requested him to assist with the enterprise. They’ve been working collectively for greater than 18 months. Cooper has helped with numerous enterprise points and has realized Styngr’s enterprise properly.

“This really pretty unique as far as trying to go after music and games,” Cooper stated. “It’s unique not only because it has this technological bridge between music and gaming, but he has been successful. His team has been successful in getting the music industry led by the major labels and BMG to license their music to Styngr for use in gaming. I believe that this model is the model for the utilization of music and gaming in the future.”

Lunar Radio StationsLunar Radio Stations have a Styngr music license.

Up to now, licensing music for video video games was an advanced course of. However Styngr teamed up with the music labels to unlock recorded music for the collective advantage of gamers, recreation builders, artists and rights holders. Music has at all times performed a major position in self-expression and id formation, Styngr says, and its merchandise up to now convey music into video games in a pure and enjoyable means.

Styngr has the agreements in place in addition to proprietary know-how and SDKs to simplify the method. And Styngr takes care of person analytics, label rights, publishing, and royalty funds. Maybe will probably be simpler to make music-based video games sooner or later, as there aren’t practically as lots of them now because it was within the days of Guitar Hero and Rock Band.

The latest music recreation I’ve come throughout is Notice Music, a wellness app which lets folks belt out in style favourite songs whereas within the privateness of digital actuality. Mike Wilson, cofounder of Notice Music, famous it took about 15 months to barter the licenses with two music labels for one million songs.

“I’m surprised that’s all the time it took,” Cooper stated. “The current model for music in gaming, putting aside the production music that are sometimes used as scores for games, is getting very limited licenses for a very limited set of tracks, for a limited period of time, for a negotiated sum of money.”

He added, “When I say a limited number of tracks, it could be a handful to a couple dozen, but in the main, other than playing music in the background from Spotify or Apple or Amazon, the utilization of music inside games is limited to that relatively small universe of music that has been licensed by the game in these ongoing but one-off transactions.”

However Styngr managed to barter one thing totally different.

The Styngr answer

STYNGR Office Party 1Styngr is altering the way in which music is licensed.

“What Stinger does is with its licenses is make available to gamers the entire catalogs of Universal, Sony Warner, BMG and others. As a result, people will have access to all of these catalogs and can then listen to the music that they want to listen to versus the music that somebody has presumed that they want to listen to. I’ve heard that one of the biggest complaints when gamers are surveyed is that they don’t have access inside the game to the music they want, and Styngr will provide that.”

Styngr acts as a bridge between the worlds of music and gaming, Cooper stated. It lets builders pull music from the catalogs of the labels and use it in slices at moments in a recreation when the devs need to use it. Avid gamers may also do the identical factor. The music is refreshed weekly with all the brand new releases. The music can take the type of both the entire track or a chunk of a monitor.

“The music is is adaptable to any model that the platform or the developer chooses for its game,” stated Cooper. “We can deal with ad-based models, time-based models, subscription-based models and micro transactions. So we cover the gamut, and we go anywhere from full tracks to snippets, which we call Styngs. If I had a particularly satisfying bit of action inside a game and I wanted to celebrate it, I personally wouldn’t do it with an entire track. But I might do it with three or four seconds of a song. It would be something that that would convey my emotion at a particular achievement inside the game.”

STYNGR Team DinnerA Styngr staff dinner

With advertisements, listening to music in trade for listening to an audio advert is a good trade, Cooper stated. That’s what occurs with one thing like Spotify.

“Our data shows is that access to music inside a game lengthens the session,” Cooper stated. “It’s a mechanism which, for the developers or the platforms, will potentially reduce churn and attract new participants to their games. And because session length increases, that presents opportunities to the games themselves and the developers of those games.”

Cooper hopes it’s going to take off and show that the gaming world has undervalued the ability of music. And he hopes the music labels will all come to understand they’ve underestimated video games and overvalued music prior to now.

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